Contents page:
https://maplestoryseatips.blogspot.com/2016/03/maplesea-contents-page-of-facebook-notes.html?m=1
Facebook post:
https://m.facebook.com/story.php?story_fbid=6979834068778588&id=100002561932116&mibextid=Nif5oz
Union Artifact Crystals (regardless of UI order, and Union Artifact Effect Order for each Union Artifact Crystal), by Union Artifact lv60:
1) 1st and 2nd Union Artifact Crystals for Union Artifact Effect lv10 -
Default -
1. All Stats (excluding HP)
2. Max HP and Max MP
3. ATT and MATT
2) 3rd and 4th Union Artifact Crystals for Union Artifact Effect lv10 -
1. Damage
2. Boss Monster Damage
3. Critical Damage
3) 5th and 6th Union Artifact Crystals for Union Artifact Effect lv10 -
1. Ignore DEF
2. Critical Rate
3. Final Attack Skill Damage
4) 7th and 8th Union Artifact Crystals for Union Artifact Effect lv10 -
1. Skill Cooldown Duration Reduction
2. Obtainable EXP
3. Item Drop Rate
5) 9th Union Artifact Crystal for Union Artifact Effect lv5 -
1. Meso Drop Rate
2. Status Resistance
3. Skill Buff Duration (For Non-Summon Skill)
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Need to change the order for training the Hexa skills:
1) Each Hexa skill should be trained until the next skill level up requires a lot more Sol Erda, which means that they currently need to be trained to lv9 out of lv30; and this cycle should be repeated.
2) The order should be the 6th job Hexa skills first; followed by the 4th job Hexa skills; then the 5th job job-specific Hexa skills, in descending total % skill damage for all hits for the initial attack; and buff skills, such as Bishop's 5th job job-specific skill Prayer.
1. 6th job Hexa skills:
1) Command Of Heaven (Ascent skill)
2) Holy Advent
2. 4th job Hexa skills:
1) Angel Ray VI
(Angel Ray VI is the main 4th job attack skill; and recovers % Max HP if used, even without hitting a monster)
2) Big Bang VI/Triumph Feather VI
(Noting that Triumph Feather VI can be triggered by attacking a monster with Angel Ray VI; and that Big Bang VI is the 4th job mobbing skill)
3) Genesis VI/Heaven's Door VI
4) Angelic Touch VI/Fountain for Angel VI/Bahamut VI
(Angel Ray VI's Damage+% does not increase for every level up for Angelic Touch VI/Fountain for Angel VI/Bahamut VI; while Angel Ray VI Angel of Judgement's Damage+% increases for every level up for Angelic Touch VI/Fountain for Angel VI/Bahamut VI)
3. 5th job Hexa skills:
1) Divine Punishment VI
(Increases Final Damage+%)
2) Angel of Libra VI
3) Peacemaker VI
4) Prayer VI
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Should not use the Extreme Growth Potions for the current Hyper Burning Max characters who can only use them at lv260, but they are allowed to use EXP Coupons, Spiegella's Golden Strawberry Farm Admission x1 Ticket(s) for character levels lv101 to lv259 only, and Maximum Growth Potions; to use the Extreme Growth Potions for the other lowest character level lv200+ non-main characters when there is currently no Hyper Burning event.
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Should not purchase Core Gemstones, and EXP Core Gemstones from the event coin shops; unless they are Champion Burning event coin shops, so that the event coins can be reserved for Extreme Growth Potions for the lowest level non-main characters to use, in the future.
Need to prepare at least 5,000 Maple Union coins; and at least 100 Suspicious Cubes for each new job character (any extra Maple Union coins; and Suspicious Cubes can be used for the other non-main characters).
Where possible, if there are any V Core skills which are not used (crafting such a V Core skill's Core Gemstone requires 140 V Core pieces), the V Core slots should be used to equip tri-cores, especially if the character's level is less than lv260.
In the future, for new event coin shops, need to purchase the 1 single Sol Erda first; then the three event rings - Tenebris Ring, Glorion Ring: Supreme, and Awake Ring (for new job; if not existing characters).
Then, need to purchase the normal and additional potential scrolls and seals.
Following that, Suspicious Additional Cubes need to be purchased to change additional potential for equipment to provide at least the secondary stat for non-main characters.
Thereafter, have to purchase Trait Boost Potions.
Lastly, have to purchase Extreme Growth Potions with the remaining event coins.
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Future characters who would participate in Hyper Burning Event(s) need to be in the following order:
1) If a new job is released, who is allowed to participate.
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Warrior and Pirate jobs who can recover HP by attacking monsters by using the related skill all the time:
2) Demon Avenger
3) Aran
4) Eunwol
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Magician job who can temporarily receive only 1 damage from normal monsters (excluding from the random flying normal monster which cause 10% to 20% buffed HP per hit), when switching between Light and Darkness skills;
5) Luminous
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Warrior job who can recover HP by using switching between Alpha and Beta attack skills, but does not have enough time to pick up most Mesos from normal monsters without receiving damage:
6) Zero
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Thief jobs who have not participated in Tera Burning; or Hyper Burning event(s), should be able to avoid most normal monster attacks, given that they have high % avoidability, to exclude Night Lord who is below lv200:
7) Xenon
8) Phantom
9) Night Walker
10) Blade Master
11) Shadower
Not sure for whether this Hyper Burning character order is practical, but need to avoid using too many power elixirs as much as possible.
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Non-main characters who need to access the Mechanical Haven; and Abandoned Campsite via the Maple Guide, in decreasing character level order (the related weekly mobbing quests cannot be carried out by Night Walker who has low HP and low avoidability chance; and by Ark, Blaster, Viper, Hayato, Cadena, and Soul Master):
From Blaster onwards;
Including Viper (Zen);
Excluding original Viper
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To reserve for storage
(Do not sell via Maple Auction anymore):(Tradable) Suspicious Cubes
Remaining non-main characters to star force enhance applicable equipment to:
1) All stars for up to lv115 equipment
2) 10 stars for lv120+ equipment
, from storage onwards
Purchase Epic Potential Scroll 100% (per character), Additional Potential Scroll 100% (per character), Karma Yellow Cube (per MapleSEA game account) for up to lv120 equipment; and Carved Golden Seal (for Normal Potential, per character) for all applicable equipment, for non-main characters' up to lv120 equipment which do not have Normal Potential and/or Additional Potential, from the Maple Union coin shop, once a week, including unequipped untradable equipment (use Special Additional Carved Seal from event coin shops for applicable equipment; and use Suspicious Additional Cubes from event quests to change Additional Potential which do not at least boost the secondary stat):
1) Due to the removal of the Golden Hammer 100% from event coin shops; remaining extra equipment spell trace scroll slots which have not been used:
New job;
excluding storage
2) Special Additional Carved Seal 100%(s):
Len, Mo Xuan, Luminous, Kaine, Hero onwards;
including Kanna, Adele, Arch Mage (Fire, Poison), Wild Hunter, Blaster, Night Lord
3) Suspicious Additional Cube(s):
Mo Xuan;
Kanna onwards;
including Cannon Master, Night Lord
4) Additional Potential Scroll 100%; Special Additional Potential Scroll 100%; and (Untradable) Additional Potential Scroll 50%:
Pathfinder onwards;
including Night Lord
5) Daily Gift - Regular Cubes, and Yellow Cubes; and Suspicious Cubes (only use when every about 100 Suspicious Cubes have been obtained) from Normal Ranmaru, for Normal Potential:
Mihile onwards;
including Adele, Shadower, Striker, Arch Mage (Fire, Poison), Blade Master, Bowmaster, Arch Mage (Ice, Lightning), Wild Hunter, Illium, Blaster
6) Epic Potential Scroll 100%; and Advanced Potential Scroll 90% from Time Temple - Strange Ornate Chest, for Normal Potential:
Hayato onwards
7) Carved Golden Seal 80%:
Bowmaster onwards;
excluding Blade Master to Arch Mage (Ice, Lightning), Illium;
including Wild Hunter, Blaster, Night Lord
Characters which have not reached Primary Stat+%, according to the Normal Potential Rank, in total for the two to three lines, for all applicable equipment:
From Mihile onwards
(Repeat the process when 3000 Maple Union coins have been reached for 30 Karma Yellow Cubes; with enough Suspicious Cubes at that time)
Characters who have not been checked for whether a new job character's event Abyss Hunters Ring which can be transferred via the storage, would increase their average clean damage range:
Khali onwards;
excluding Kaine
Characters who do not have at least 3 of the following 4 lv120 Event/Hyper Burning Ring Equipment:
1) Tenebris Expedition Ring
2) Glorion Ring: Supreme
3) AWAKE Ring
4) Eternal Flame Ring
, are from Kaine onwards
(Note:
1. Each of these four rings provide more damage range as compared to the lv110 Silver Blossom Ring.
2. It is possible that Kanna's Treasure (Ring equipment) can provide higher damage range as compared to these four rings, given that there is enough Normal Potential and Additional Potential; and given that Ayame's Treasure (Belt equipment) and Hayato's Treasure (Shoulder Decoration equipment) are equipped, as part of the Sengoku Era 2 accessory set.)
Non-main character(s) with tradable lv140 primary weapon which does not have an expedition boss soul:
Transferrable Expedition Boss Equipment (Crystal Ventus Badge, etc.):
Storage onwards
Royal Black Metal Shoulder with Normal Potential:
Night Lord, Crossbow Master, Mechanic, Demon Slayer, and Captain
Lv120 Normal Hilla weapon equipment with
+At least 30 Weapon/Magic Attack weapon:
Non-main characters
Next Easy/Normal Von Leon lv130 equipment:
Magician Overall
Pocket slot unlocked:
Requires lv30 Charm:
From new job
Non-main characters who need to reach lv100 Ambition trait:
From Eunwol onwards
Karma Black Resurrection Flames for the Additional Stats in blue text for untradable equipment:
Bishop
Legendary Circulators from event quests, and event coin shops
(All characters to have their total inner ability to increase their damage ranges by the equivalent for at least 30 Primary Stat(s)):
*Flame Wizard's Legendary inner ability line requires more Honor Points to be changed to at least increase by INT+8, but will leave as changed to "Increases fixed damage by 40% of DEF." later.*
(Excluding Bishop, Dark Knight, Battle Mage, Flame Wizard, Ho Young,
Arch Mage (Ice, Lightning), Shadower,
Captain;
Leave Demon Avenger as Unique for
Max HP+10%, and Max HP+120;
Leave Zero as Unique for STR+27, DEX+14, Attack+12, All Stats+9;
Leave Xenon as Epic for All Stats+20, and DEX+10)
Use Maple Union coin shop items for existing untradable or tradable equipment:
From Angelic Buster onwards
Do not sell until able to reach 100 lv110 and 100 lv120 Resurrection Flames, for up to lv120 (untradable and tradable) equipment:
Non-main characters
Choice Cube and Choice Additional Cube can only be used on the character who uses them; and tradable equipment from other characters via a storage NPC:
Every 10 Maple Leaf of Cube can be exchanged for 3000 tradable Spell Traces
Lv130 Normal Von Leon non-weapon equipment set; and lv120 Normal Hilla non-weapon equipment - Total sum of All Stats+% and Weapon Attack/Magic Attack for Additional Stats rounded down to the nearest 10 Primary Stat (about Primary Stat+1% at lv200) - If Normal Potential is already provided, to include (can reset Normal Potential with Suspicious Cubes for lv120 Normal Hilla non-weapon equipment):
1. Magician: Need at least 11
2. Others: Need at least 10
Lv140 Fensalir non-weapon equipment - Total sum of All Stats+% and Weapon Attack/Magic Attack for Additional Stats, rounded down to the nearest 10 Primary Stat (about Primary Stat+1% at lv200) - If Normal Potential is already provided, to include:
1. Magician: Need at least 8
2. Others: Need at least 7
Note: Only for equipment, excluding Hyper Stats, Weapon Attack/Magic Attack+5, provides more damage range as compared to Primary Stat+1%.
Overload Mana would only be equipped for the non-main characters for the next V Core Slot, only if for the tri-cores, they have reached lv50 for the 4th/3rd/2nd job skills which are usually used; and for the Hyper Attack skill, excluding certain non-4th job skills which can only reach lv25, excluding applied V Matrix Points. Noting that at least Explorer Magician; Explorer Warrior; and all Thief jobs require 1 more V Core Slot for the V Core skill which provides Primary Stat+1 for each level up of the V Core skill.
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Focus on the following twice per week for the Bishop main character:
Road to Extinction daily quest
Focus on the characters with at least Normal Potential for all applicable equipment once per week in ascending character level order:
Mechanical Haven and Abandoned Campsite weekly mobbing quests which are possible
(Characters who have the highest HP, and are able to recover HP fast enough can complete all Mechanical Haven weekly mobbing quests -
Demon Avenger, Battle Mage, Dark Knight, and the Bishop main character)
Use Choice Cubes for the Normal Potential of lv75+ equipment for the Bishop main character.
Use Choice Additional Cubes (to increase the equipment's Additional Potential to INT+2% or more); and Suspicious Additional Cubes (if the equipment's Additional Potential has not reached INT+2%) for the Additional Potential for the Bishop main character.
Use 17-Star Karma Enhancement Scrolls for applicable up to lv160 untradable equipment which are not obtained from event quests, and event coin shops.
It is not suitable for the Khali to carry out the Reverse City, and Chew Chew Island storyline quests even with the lv20 Arcane Symbol: Road to Extinction (2200 Arcane Force), as about 2 attacks of the 4th job main attack skill are required to defeat the lv209 Road to Extinction normal monster Robust Erdas (80 Arcane Force).
It is not suitable for past characters to carry out the 5th Job Advancement due to the lack of damage range, excluding characters with the lv200 Arcaneshade weapon, or lv160 Absolabs weapon; and new jobs with the lv200 Step-Up Event quest for clearing the Road to Extinction storyline quests.
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Future Karma (Black - For weapon and non-weapon equipment; Rainbow; and Crimson - For non-weapon equipment) Resurrection Flames should be used for the non-main characters, for the non-main characters who usually login first, to try to reach All Stats +% for the additional stats (in blue text); for the applicable, untradable non-weapon equipment.
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Clean damage range for lv282 Bishop main character:
14.8m to 19.2m
Clean damage ranges for non-main characters who have carried out the 5th job advancement:
Clean damage ranges for non-main characters who have carried out the 5th job advancement:
1) lv240 Battle Mage: 3.1m to 4.5m
2) lv251 Dark Knight: 2.9m to 4.4m
3) lv231 Flame Wizard: 3.0m to 4.3m
4) lv260 Len: 3.1m to 4.0m
5) lv250 Mo Xuan: 2.5m to 3.4m
6) lv260 Demon Avenger: 2.7m to 3.2m
7) lv252 Evan: 2.4m to 3.3m
8) lv231 Ho Young: 2.0m to 3.4m
9) lv233 Khali: 1.5m to 2.8m
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For characters which have carried out the 5th job advancement, it is not safe to attempt Reverse City, until the 4th job primary attack skill has reached lv60 with the use of 10 V Matrix Points (5 V Matrix Points for the two applicable tri-cores).
Blink, Rope Connect, Blood for Blood, Rope Connect, Precarious Memories, Decent V Core skills (which are not the skills of the current character) need V Matrix Points, excluding Decent Combat Orders which passively increases status resistance, and excluding Decent Advanced Blessing which does not passively boost any stats (only use V Matrix Points when all other skills which would be used, have 5 V Matrix Points each), in order to increase the damage range of the stat window.
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Based on the Bishop main character, and the Battle Mage character, after the (up to 9 including Blink, Rope Connect, Blood for Blood, Precarious Memories, and Decent; and excluding Decent Holy Symbol to be kept):
1. Non-
[1] Maple World Goddess'
[2] Empress Cygnus'
[3] Grandis Goddess'
Blessing equivalent
2. Non-(four) job specific
3. Non-(single) job category-specific
[1] Resistance Line Infantry for Resistance jobs including Xenon
[2] Cygnus Phalanx for Cygnus Knights jobs including Mihile
4. Non-tri core V Core skills have been equipped
, up to 10 tri-core V Core skills can be equipped for the 4th job skills; and the Hyper Attack skill by lv240.
This would be important for jobs which have not reached lv60 for the tri-core V Core skills (lv5 to lv60 require using V Matrix Points by). The V Matrix Points to cover all (at least 8 for Bishop; and up to 12 for Demon Avenger) tri-cores can be obtained by lv260, assuming that 1/2/3 V Matrix Point(s) is/are obtained for reaching lv201 to lv220/lv221 to lv240/lv241 to lv260.
To delay the use of V Matrix Points for:
1. Decent Combat Orders (boosts Status Resistance)
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